if you were modeling a persons face using thousands of polygons you would most likely do it with which of the following
A)weight paints
B) texture paint
C)sculpt mode
D)edit mode
rather than animate an entire foot(with toes etc.) an animator is most likely to do which of the following
A)make the character mermaid and replace their foot with a tail
B)turn the foot into a tiny nub
C)leave off foot structures from models entirely
D) use a boot or ordinary shoe instead
when working with an object that is twisted in a way which does not align with the global x,y and z axis it is often helpful to switch in which of the following ways
A)occidental coordinates to incidental coordinates
B) cardinal coordinates to cardinal subordinates
C) global coordinates to normal coordinates
D) absolute coordinates to relative coordinates