in 3d computer graphics, one needs to represent 3-dimensional objects on a plane screen, by drawing a given point p at the place where the line from p to the eye meets the screen. suppose that the screen is the yz-plane, and the eye is at e : (2, 0, 0). a) at what point q : (y, z) in the yz-plane should one represent the point p : (x0, y0, z0)? (express y and z in terms of the coordinates of p. assume that x0 < 2. why is this assumption legitimate?)

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Universidad de Mexico