Object-oriented programming (OOP) is a style of programming that is based on classes of objects closely linked with functions with which they are associated. It also covers notions of inheritance of attributes and functions.
The given terms are associated with object-oriented programming paradigm and each is matched to its respective definition as follows:
a. A constructor is executed when its object is created from the class.
b. Object-oriented programming groups related variables and functions into data structures called objects.
c. Getter is a method that gets the value of an attribute.
d. Attribute defines the data type an object will hold.
e. Setter refers to a method that sets the value of the attribute.
f. Object is known to be the instance of a class.
g. UML is an industry-standard used to define the classes and objects of an object-oriented application.
h. Method is a definition of the task performed by an object.
i. Encapsulation allows hiding the data attributes of an object from other code that uses the object.
j. Class is a blueprint or template from which objects are made.
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