One recurring problem in many game development projects is “scope creep,” where teams keep wanting to add more and more features to a game as they come up with great ideas during development. However, each new feature costs more and more time and sometimes makes the game more complicated than it needs to be. Describe at least one tool or concept you learned about in this course that could help minimize “scope creep.”

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Answer:

Brainliest please

Explanation:

Something that could minimize scope creep is reviwes. reviwes can minimize scope creep by telling the game maker about things needed, but not things that would be unnesescary, therefore creating scope creep.

Answer:

something that I learn about in this course that could help minimize “scope creep” is that you can keep those ideas that you want to add on to your games into a notebook, notes, etc. also your storing your ideas and when you come back at it you might have a change of perspective on the ideas you noted down back then or come back to it when you have problem on the cost or how to work it out and use the ideas you jot down as backup plans.

Explanation:

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