Respuesta :
Answer:
Explanation:
uniform cylinders and discs have moment of inertia of ½mR². This means that in a linear system, the cylinder or disc mass acts as if it has ½ of its actual value.
F = ma
1.4(9.8) = (1.4 + 0.75/2 + 0.20/2)a
a = 7.3173333... m/s²
v² = u² + 2as
v² = 0² + 2(7.3173)(0.50)
v = √7.3173 = 2.7050569...
v = 2.7 m/s
Hi there!
We can begin by identifying the moment of inertia for the objects that will rotate.
For both a uniform cylinder and disk, the moment of inertia is equivalent to:
[tex]I = \frac{1}{2}MR^2[/tex]
Let:
T₁ = Tension of rope section connecting rolling cylinder to pulley
T₂ = Tension of rope section connecting hanging mass to pulley
m₁ = mass of cylinder
m₂ = mass of pulley
m₃ = mass of hanging block
a = acceleration of entire system
g = acceleration due to gravity
We can begin by doing a summation of torques about the pulley:
[tex]\Sigma \tau = RT_2 - RT_1[/tex]
Rewrite using the rotational equivalent of Newton's Second Law:
[tex]\Sigma \tau = I\alpha[/tex]
[tex]I\alpha = RT_2 - RT_1[/tex]
Rewrite alpha as a/r and substitute in the moment of inertia:
[tex]\frac{1}{2}M_2R^2\frac{a}{R} = RT_2 - RT_1[/tex]
Cancel out the radii:
[tex]\frac{1}{2}M_2a = T_2 - T_1[/tex]
Now, we must solve for each tension.
T₁
Sum torques acting on mass 1 and use the same method as above:
[tex]\Sigma \tau = RT_1[/tex]
[tex]\frac{1}{2}M_1R^2\frac{a}{R} = RT_1[/tex]
[tex]\frac{1}{2}M_1a = T1[/tex]
T₂
We can use a summation of forces:
[tex]\Sigma F = W - T_2\\\Sigma F = m_3g - T_2\\T_2 = m_3g - m_3a[/tex]
Plug these derived expressions into the above:
[tex]\frac{1}{2}M_2a = m_3g - m_3a - \frac{1}{2}M_1a\\\\[/tex]
Rearrange to solve for acceleration:
[tex]a = \frac{m_3g}{\frac{1}{2}M_1+\frac{1}{2}M_2 + m_3}[/tex]
Solve for a:
[tex]a = \frac{(1.40)(9.8)}{\frac{1}{2}(0.75)+\frac{1}{2}(0.2) + 1.4} = 7.317 m/s^2[/tex]
Now, we can use the following kinematic equation to solve for velocity given acceleration and distance:
[tex]vf^2 = vi^2 + 2ad\\\\vf^2 = 2(7.317)(0.5)\\vf = \sqrt{2(7.317)(0.5)} = \boxed{2.705 m/s}[/tex]