Explanation:
An example of a mechanic often used in board games is being able to move a variable amount of space based on a probability distribution generated by a pair of dice. If movement was determined by a set amount, much of the outcome of the game would be predetermined and therefore not as interesting to the players.
Answer:
The rules and processes that lead the player and the game's response to the player's moves or actions are known as the mechanics of a game. You decide how the game will operate for the individuals who play it through the mechanisms you build. To be clear, the mechanics specify both the rules that the player must follow and the rules that the game must obey.
Explanation:
yes