Respuesta :
The range is
[tex]\Large\displaystyle\text{$\begin{gathered} \text{Range } = R= v_x\sqrt{\frac{2S_{y_0}}{g}}\\ \\R= 20\sqrt{6} \approx 48.98\text{ m}\\ \\\end{gathered}$}[/tex]
We know that in cinematic problems the velocity in different directions is independent, so on the y-axis, or the y-velocity we have the gravity acceleration changing the velocity, although on the x-axis, or the x-velocity we don't have any acceleration, so the velocity is constant, so, we can use the basic cinematic equations and adapt them for our problem:
[tex]\Large\displaystyle\text{$\begin{gathered}S_x = S_{x_0} + v_x t\\ \\v_y = v_{y_0} - gt \\ \\S_y = S_{y_0} + v_{y_0}t - \frac{gt^2}{2}\end{gathered}$}[/tex]
We can simplify it, we know that all the initial position on the x-axis is zero, but the initial position on the y-axis is 30, we also know that the initial velocity on y-axis is zero, so
[tex]\Large\displaystyle\text{$\begin{gathered}S_x = v_x t\\ \\v_y =- gt \\ \\S_y = S_{y_0} - \frac{gt^2}{2}\end{gathered}$}[/tex]
I won't put numbers know, let's do all the manipulation first.
When the ball hit the ground we know that his position is 0 on the y-axis, so
[tex]\Large\displaystyle\text{$\begin{gathered}0 = S_{y_0} - \frac{gt^2}{2}\\ \\S_{y_0} = \frac{gt^2}{2}\\ \\t = \sqrt{\frac{2S_{y_0}}{g}}\end{gathered}$}[/tex]
Now we know when the ball hits the ground, so we can use this time on the position equation on the x-axis and find out the distance the ball travelled
[tex]\Large\displaystyle\text{$\begin{gathered}S_x = v_x t\\ \\S_x = v_x\sqrt{\frac{2S_{y_0}}{g}}\end{gathered}$}[/tex]
That's all! we can just put the values know.
[tex]\Large\displaystyle\text{$\begin{gathered} \text{Range } = R= v_x\sqrt{\frac{2S_{y_0}}{g}}\\ \\R= 20\sqrt{\frac{2\cdot 30}{10}}\\ \\R= 20\sqrt{6} \approx 48.98\text{ m}\\ \\\end{gathered}$}[/tex]
Hope you liked it
Question? Ask me in the comments