#In Pokemon Go, a Pokemon is defined by several different #parameters. For simplicity in this problem, we'll say that #every Pokemon is defined by two parameters: its name, a #string, and its power level, an integer. # #Create a class called Pokemon. The Pokemon class's #constructor should have two parameters (in addition to self): #the Pokemon's name and the Pokemon's power. These should be #assigned to attributes called 'name' and 'power'. # #The Pokemon class should also have a method called #would_defeat. would_defeat will have one parameter: an #instance of a _different_ Pokemon. would_defeat should #return True if this Pokemon's power is greater than the #other Pokemon's power, or False if not. #Add your code here!