PART A: Which statement best expresses the central idea of the text?

A. Game companies specifically target children because they know they have a low

impulse control.

B. Children and teens can develop addictions to video games if they don't regulate

how often they play.

C. Game companies research ways to influence gamers, encouraging them to play

longer and to spend more.

D. Playing video games negatively impacts other areas of your life, if you don't take

regular breaks.