2d animation (WILL MARK BRAINLYIST MUST ANSWER ALL)
1. Which of the following animation types is keyframe animation LEAST suited for? (1 point)
walking
running
dancing
jumping
2. The process of creating a virtual skeleton for a 3D character model is called: (1 point)
texturing
calcifying
rigging
mapping
3. Motion capture equipment varies in the number and position of sensors depending on the needs of the animation task. (1 point)
True
False
4. Which of the following does NOT appear on the splash screen you see when you launch Blender? (1 point)
useful web links
a reset picker
a list of common keyboard shortcut commands
a list of recent files
5. While it uses another scripting language internally, Blender itself is written in high performance C++ code. (1 point)
True
False
6. If you needed to create a bowling ball that was especially shiny, you would most likely use the: (1 point)
Physics Context
Particles Context
Material Context
Render Layers Context
7. Creating another moving object in a scene and basing the original object’s position off of that is called: (1 point)
mothering
childing
parenting
birthing
8. In Blender, the hierarchical representation of all the objects in the scene is called the: (1 point)
Parent-child manager
Outliner
Timeline
Object Pyramid
9. The process in which key poses in an animation sequence are set at the appropriate points on a timeline is called: (1 point)
Dynamic Simulation Animation
Keyframe Animation
Stop-Motion Animation
Motion-Capture Animation
10. One common problem in bone-based animation is: (1 point)
unnatural looking skin deformation
unrealistic joint movement
characters looking underweight
osteoporosis
11. Scrolling the mouse wheel in Blender will allow you to zoom in and out, allowing you to view a scene or object from different distances. (1 point)
True
False
12. As free-to-use software, Blender currently lacks many of the features of its powerhouse commercial counterparts like Maya and 3D Studio Max. (1 point)
True
False
13. Options for color management, choosing a background image, which camera to use for the final render, etc. are found in the: (1 point)
Render Context
Object Context
Modifiers Context
Scene Context
14. Animation that relies on a computer using a set of rules to calculate the interpretation of the in-between frames of an animation sequence is: (1 point)
interpolated algorithmically
procedurally generated
classically composed
hard-coded posing
15. To define patterns to be used in the material of an object to break up its otherwise uniform-looking appearance (e.g. add roughness), you would use the: (1 point)
Object Data Context
Texture Context
Material Context
Render Layers Context