How does the section "Putting Violent Games to the Test" in "Video Game Rage" best develop the idea that competitiveness in gaming leads to anger and violence?
A) It explains that Paul Adachi realized that even though some video games are fantasy-based, the competition in the games is real.
B) It suggests that because video games are designed so they cannot be won, playing them causes frustration in players who are obsessed with winning.
C) It describes Paul Adachi's experiments, the results of which showed that people who played highly competitive games behaved more aggressively.
D) It explains why Paul Adachi chose to conduct his experiments with a violent game called Conan and a nonviolent racing game called Fuel.