Respuesta :
a) [tex]v(0)=(v_0 cos \theta_0) i + (v_0 sin \theta_0) j[/tex] [m/s]
b)
[tex]r=(\frac{v_0^2 sin(2\theta_0)}{g})i + (h)j[/tex] [m]
[tex]v=(v_0 cos \theta_0)i + (-v_0 sin \theta_0)j[/tex] [m/s]
Explanation:
a)
The motion of the projectile consists of two independent motions:
- A uniform motion along the horizontal direction, with constant velocity
- A uniformly accelerated motion along the vertical direction, with constant acceleration downward (acceleration due to gravity)
The data that we have are:
[tex]v_0[/tex] = initial speed of the projectile
[tex]\theta_0[/tex] = angle of projection with respect to the horizontal
[tex]h[/tex] = initial height of the projectile
[tex]-g=[/tex] gravitational acceleration
Here we take as coordinate system the positive x-axis in the forward direction and the positive y-axis in the upward direction, so the acceleration has a negative sign because it is downward.
The components of the initial velocity of the projectile along the x- and y- directions are:
[tex]v_x = v_0 cos \theta_0\\v_y = v_0 sin \theta_0[/tex]
Therefore, in vector form,
[tex]v(0)=(v_0 cos \theta_0) i + (v_0 sin \theta_0) j[/tex] [m/s]
b)
The horizontal motion of the projectile is constant, so its horizontal velocity is constant, and the horizontal position at time t is
[tex]x(t)=v_0 cos \theta_0 t[/tex] (1)
Instead, the vertical motion is a uniformly accelerated motion, so vertical position is given by
[tex]y(t)=h+v_0 sin \theta_0 t - \frac{1}{2}gt^2[/tex] (2)
The particle reaches the target, which is located at same height of the initial height, when
[tex]y(t)=h[/tex]
Substituting into (2), we can find the time t at which this happens, which is the time of flight:
[tex]h=h+v_0 sin \theta_0 t - \frac{1}{2}gt^2\\v_0 sin \theta = \frac{1}{2}gt\\t=\frac{2v_0 sin \theta}{g}[/tex] (3)
So, this is the time of flight. Substituting into (1), we also find the x-position when the projectile reaches the target:
[tex]x=v_0 cos \theta_0 (\frac{2v_0 sin \theta}{g})=\frac{v_0^2 sin(2\theta_0)}{g}[/tex]
So, the position of the projectile at the target is:
[tex]r=(\frac{v_0^2 sin(2\theta_0)}{g})i + (h)j[/tex] [m]
Concerning the velocity, we know that the horizontal component of the velocity remains constant, so
[tex]v_x = v_0 cos \theta_0[/tex]
The vertical velocity instead follows the law of uniformly accelerated motion, so:
[tex]v_y(t) = v_0 sin \theta_0 - gt[/tex]
Substituting the expression for the time of flight, we find:
[tex]v_y=v_0 sin \theta_0 - g(\frac{2 v_0 sin(\theta_0)}{g}) = v_0 sin \theta_0 - 2v_0 sin(\theta_0)=-v_0 sin \theta_0[/tex]
So, the velocity of the projectile at the target is
[tex]v=(v_0 cos \theta_0)i + (-v_0 sin \theta_0)j[/tex] [m/s]