Respuesta :
Answer:
Explanation:
1. Menu.java
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/**
*
*/
package game;
/**
* Class Menu. Display list of games and allows to play a game as per choice
*
*/
import java.util.Scanner;
public class Menu {
// displays introduction to program
private static void intro() {
System.out.println(
"This program allows you to play several games requiring random numbers. The computer generates these random numbers.\n"
+ "Which game would you like to play?\n"
+ "1. Throw a dice number a certain number of times in a row.\n"
+ "2. Demonstrate the randomness of the random number generator.\n"
+ "3. Throw a given pattern of six dice.\n"
+ "4. Find the percent difference for each dice number from the average, given a certain number of throws.\n"
+ "5. Tic Tac Toe.\n" + "6. Guess a five digit number.\n" + "7. Quit playing these games.\n"
+ "Please choose one of the 7 choices.\n" + "-------------------------------------\n\n");
}
// gets user input
private static int getInput(Scanner in) {
int x;
while (true) {
x = in.nextInt();
if (x <= 7 && x >= 1) {
System.out.println("Your choice " + x);
break;
} else {
System.out.println("Wrong input! Please enter a value between 1 and 7");
}
}
return x;
}
// prints menu
private static void printMenu() {
System.out.println("Select from the list below: \n" + "1. DieFaceInARow \n" + "2. RandomNumberGenerator \n"
+ "3. PatternOfSix \n" + "4. RandomNumberDistribution \n" + "5. Game 5 \n" + "6. Game 6 \n"
+ "7. Exit \n");
}
// main function
public static void main(String args[]) {
intro(); // display introduction to program
// while loop allowing user to select a choice until exiting.
while (true) {
printMenu(); // prints menu
int x = getInput(new Scanner(System.in)); // choice of user
switch (x) {
case 1:
new DieFaceInARow();
break;
case 2:
new RandomNumberGenarator();
break;
case 3:
new PatternOfSix();
break;
case 4:
new RandomDistribution();
break;
case 5:
new TicTacToe();
break;
case 6:
new GuessFiveDigitNumber();
break;
case 7:
System.out.println("Thank you for playing the game. See you next time!");
System.exit(1);
}
}
}
}
--------------------------------------------
2. DieFaceInARow.java: Stub for DieFaceInARow class
----------------------------------------
package game;
/**
* Class DieFaceInARow
*
*/
class DieFaceInARow {
/**
* Default constructor
*/
public DieFaceInARow() {
System.out.println("Calling DieFaceInARow constructor...");
}
}
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3. RandomNumberGenerator.java: Stub for RandomNumberGenerator class
---------------------------------------------------
package game;
/**
* Class RandonNumberGenarator
*/
class RandomNumberGenarator {
/**
* Default constructor
*/
public RandomNumberGenarator() {
System.out.println("Calling RandomNumberGenarator constructor...");
}
}
---------------------------------------------------------
4. PatternOfSix.java: Stub for PatternOfSix class
--------------------------------------------
package game;
/**
* Class PatternOfSix
*/
class PatternOfSix {
/**
* Default constructor
*/
public PatternOfSix() {
System.out.println("Calling PatternOfSix constructor...");
}
}
-------------------------------------------------------------
5. RandomDistribution.java: Stub for RandomDistribution class
------------------------------------------------------------
package game;
/**
* Class RandonDistribution *
*/
class RandomDistribution {
/**
* Default constructor
*/
public RandomDistribution() {
System.out.println("Calling RandonDistribution constructor...");
}
}
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6. TicTacToe.java: Stub for TicTacToe.java
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package game;
/**
* Class TicTacToe
*/
class TicTacToe {
/**
* Default constructor
*/
public TicTacToe() {
System.out.println("Calling TicTacToe constructor...");
}
}
-----------------------------------------------
7. GuessFiveDigitNumber.java: Stub for GuessFiveDigitNumber class
-----------------------------------------------
package game;
/**
* Class GuessFiveDigitNumber
*/
class GuessFiveDigitNumber {
/**
* Default constructor
*/
public GuessFiveDigitNumber() {
System.out.println("Calling GuessFiveDigitNumber constructor...");
}
}
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Note: Problem statement of Assignment 8 is not complete.