A particle leaves the origin with an initial velocity and a constant acceleration . When the particle reaches its maximum x coordinate, what are

(a) its velocity,
(b) its position vector?

Respuesta :

Answer:

(a)

[tex]\displaystyle \vec v_f=<0,\frac{vy_o.ax-vx_o.ay}{ax}>[/tex]

(b)

[tex]\displaystyle \vec r=<-\frac{vx_o^2}{2ax},\frac{vx_o}{2a^2x}\left(vx_o.ay-2ax.vy_o\right)>[/tex]

Explanation:

Constant Acceleration Motion

This describes a situation where an object is constantly changing its velocity over time, at a constant rate. If we treat the magnitudes as scalars (one fixed direction) then we have the following expression to find the final speed [tex]v_f[/tex] in term of the initial speed [tex]v_o[/tex], the constant acceleration a and the time t

[tex]v_f=v_o+at[/tex]

The distance the object travels can also be found in terms of the same magnitudes

[tex]\displaystyle x=v_ot+\frac{at^2}{2}[/tex]

If the object is moving in a two-dimension space, then all the magintudes are vectors, and the formulas change to

[tex]\vec v_f=\vec v_o+\vec at[/tex]

[tex]\displaystyle \vec r=\vec v_ot+\frac{\vec at^2}{2}[/tex]

The initial components of [tex]\vec r[/tex] are zero, as indicated in the question, so they are not included in the above formula.

The velocities and acceleration have two components in the x and y coordinates

The question does not clearly specify some conditions of the situation, so we'll assume some minimum facts to make this have sense

Assuming [tex]vx_o[/tex] is positive, if the object will eventually reach a maximum x-coordinate, then the x-component of the acceleration must be negative, so the x-component of the velocity decreases to zero and the object moves back in that direction. The acceleration will be written as

[tex]\vec a=<ax,ay>[/tex]

Where ax is negative

The velocity can be written in vectorial notation as

[tex]\vec v_f=<vx_o+ax.t,vy_o+ay.t>[/tex]

Where [tex]vx_o[/tex] and [tex]vy_o[/tex] are the initial velocity components

We can find the time [tex]t_m[/tex] where the object starts to change its direction in the x-axis by equating the [tex]v_f[/tex] component to zero

[tex]vx_o+ax.t_m=0[/tex]

Solving for [tex]t_m[/tex]

[tex]\displaystyle t_m=\frac{vx_f-vx_o}{a}=\frac{0-vx_o}{ax}[/tex]

[tex]\displaystyle t_m=-\frac{vx_o}{ax}[/tex]

Since ax is negative, [tex]t_m[/tex] is guaranteed to be positive.

(a)

The velocity can be computed at this specific time as

[tex]\vec v_f=<vx_o+ax.t_m,vy_o+ay.t_m>[/tex]

Replacing [tex]t_m[/tex]

[tex]\vec v_f=<vx_o+ax.\left ( -\frac{vx_o}{ax} \right ),vy_o+ay.\left ( -\frac{vx_o}{ax} \right )>[/tex]

Simplifying

[tex]\displaystyle \vec v_f=<0,\frac{vy_o.ax-vx_o.ay}{ax}>[/tex]

(b)

The postition vector at this specific time will be

[tex]\displaystyle \vec r=\vec v_ot_m+\frac{\vec at_m^2}{2}[/tex]

[tex]\displaystyle \vec r=<vx_o,vy_o>.\left ( -\frac{vx_o}{a} \right )+\frac{<ax,ay>.\left ( -\frac{vx_o}{a} \right )^2}{2}[/tex]

Operating

[tex]\displaystyle \vec r=<-\frac{vx_o^2}{ax},-\frac{vx_o.vy_o}{ax}>+<\frac{vx_o^2}{2ax},\frac{vx_o^2ay}{2a^2x}>[/tex]

Simplifying

[tex]\displaystyle \vec r=<-\frac{vx_o^2}{2ax},\frac{vx_o}{2a^2x}\left(vx_o.ay-2ax.vy_o\right)>[/tex]

Note: Assuming [tex]vx_o[/tex] was positive doesn't make our formulas less valid. If [tex]vx_o[/tex] was negative, then ax must be positive

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