By which matrix should you multiply vector [1 3] to rotate it 180°?
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Answer:
B
Step-by-step explanation:
Rotation 180° is accomplished by negating both the x- and y-coordinates. That is, you multiply each of them by -1. You want the opposite of the identity matrix, so matrix B.
We have that the Rotation of matrix [tex]Matrix =\begin{pmatrix}1 \\3\end{pmatrix}[/tex] will be rotated 180 degree if [tex]Matrix =\begin{pmatrix}1 \\3\end{pmatrix}[/tex] is multiplied by [tex]\begin{pmatrix}-1 & 0\\0 & -1\end{pmatrix}[/tex]
Option D is correct
From the Question we are given
[tex]Matrix =\begin{pmatrix}1 \\3\end{pmatrix}[/tex]
it is important to note that the rotation of the identity matrix [tex]\begin{pmatrix}1 & 0\\0 & 1\end{pmatrix}[/tex] rotating across the Cartesian co-ordinate is a [tex]180 \textdegree[/tex] is going to give a matrix [tex]\begin{pmatrix}-1 & 0\\0 & -1\end{pmatrix}[/tex]
Therefore
The Rotation of matrix [tex]Matrix =\begin{pmatrix}1 \\3\end{pmatrix}[/tex] will be rotated 180 degree if [tex]Matrix =\begin{pmatrix}1 \\3\end{pmatrix}[/tex] is multiplied by [tex]\begin{pmatrix}-1 & 0\\0 & -1\end{pmatrix}[/tex]
Option D is correct
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