1. Design tools include things like:

A) Microsoft office products, like Word and Excel

B) presentation software

C) Text Editors

D) All of the above

2. Blender is an open-source _____ used for three-dimensional games:

A) scripting tool

B) modeling tool

C) programming tool

D) production and communication tool

3. All finished games have bugs.

A) True
B) False

4. The character of Pac-Man was inspired by its designer, Tori Iwatini, seeing a pizza with a slice taken out of it.

A) True
B) False

5. In video game development, thw person responsible for designing and documenting the underlying systems or mechanics that define a game is the

A) lead designer

B) Gameplay designer

C) level designer

D) user interface designer

6. A formal system of coded commands thst provide instructions for a computer are

A) UI interfaces

B) hardware

C) programming languages

D) level editors

7. "DAW" stands for

A) digital audio workstation

B) digital artist workstation

C) development asset workstation

D) design array workstation

8. The artist who designs the look, style and overall visual concepts for elements in the game is the

A) lead artist

B) character artist

C) concept artist

D) cinematic artist

9. In the early days of arcade and home console development, games were generally made by one person who did everything: design, art, programming and sound effects.

A) True
B) False

10. A discipline is

A) a programmer who also designs video games

B) an area of knowledge or specialization

C) a playtester

D) an artist

11. Between 2009 and 2012, the game industry's economic growth exceeded that of the overall U.S. economy.

A) True
B) False

12. Most digital and marketplaces take 30 percent of the price of a download.

A) True
B) False

13. The collection of computer insteuctions and other files thst constitute a piece of software is the

A) firmware

B) codebase

C) user interface

D) game design document

14. In video game development, the person who defines and creates the virtual spaces where players use the game's mechanics and gameplay occurs is the

A) lead designer

B) gameplay designer

C) level designer

D) user interface designer

15. A technical design document is

A) one that is stored in the code of a game itself

B) one that is stored on cloud computing

C) used by writers and animators to make sure their work is interesting to the audience

D) the plan for how to implement the game design




Respuesta :

1) D) All of the above

2) B) modeling tool

3) A) True

4) A) True

5) A) lead designer

6) A) UI interfaces

7) C) development asset workstation

8) A) lead artist

9) A) True

10)  C) a playtester

11) A) True

12) A) True

13) A) firmware

14) D) user interface designer

15) D) the plan for how to implement the game design


If you are saisfied with my answers please thank, rate, and mark brainliest! thx!!!

1) All of the above

2) B) modeling tool

3) A) True

4) A) True

5) A) lead designer

6) A) UI interfaces

7) C) development asset workstation

8) A) lead artist

9) A) True

10)  C) a playtester

11) A) True

12) A) True

13) A) firmware

14) D) user interface designer

15) D) the plan for how to implement the game design

These are the correct answers in my honest opinion. Thanks.

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