Source 1: Video Gaming Should Be Considered a Sport
1
Imagine screaming fans filling the seats of a large arena as they cheer on their favorite player. For the competitor, a million dollars in prize money is at stake. This money does not include the opportunity of future endorsement deals and a hefty salary. The players have spent countless months training hard in exhausting regimens to make it to the final round. This is not a tennis tournament or a football game; it is the world of professional video gaming. Also recognized by the term eSports (or electronic sports), video gaming popularity is constantly growing, and insiders think it is time to consider video games as an official sport.

2
The world of eSports is composed of a variety of different games just like traditional sports; however, the games are not always similar to traditional sports. Some of the most popular video games include fantasy worlds with part human/part animal characters. Other games involve epic battles with lifelike weapons. Regardless of the game, eSport players are put through the same mental and physical situations as professional athletes. This is why video games should be considered a sport.

3
Video gamers develop secret strategies, just like traditional sports players. Video games are really complicated as they progress to higher levels. These eSports teams work hard to develop a strategy that will make the difference between a win or a loss.

4
Reaction time is another similarity that eSport players and athletes share. Professional gamers have really fast reflexes that handle game console controllers with ease. Players have to also keep flexible mindsets. Science studies have shown that gaming enthusiasts possess better reflexes and mental agility than the average population.

5
It is obvious. Video games are called eSports because they are sports. Video gamers are just as mentally fit as traditional sports players. They are athletes that have a huge following of fans and high-paying salaries. Society needs to consider video games a sport.

How do the texts differ in their claims about video games affecting mental health?
A.
"Video Games Should Be Considered a Sport" suggests that video games negatively affect mental health, but "Gamers are Not Athletes" shows that video games positively affect mental health.

B.
"Video Games Should Be Considered a Sport" suggests that video games have no effect on the gamer's mental health, but "Gamers are Not Athletes" explains why eSport gamers have poor mental health.

C.
"Video Games Should Be Considered a Sport" explains how video games contribute a lack of intelligence and poor mental health, but "Gamers are Not Athletes" shows that video games produce better mental agility.

D.
"Video Games Should Be Considered a Sport" explains that video games have a positive mental health affect, but "Gamers are Not Athletes" suggests that video games have negative effects on mental health.

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